Resume

Andrea Lowery

Environment Artist

alowery815@gmail.com | andrealowery.com |  973-479-1261

11 Earhart Drive, Succasunna, NJ 07876

SKILLS

Professional Skills                                                                 

High/low poly environment and prop modeling

UV layout/unwrapping

Texture baking for diffuse, specular, and normal maps

Building, set dressing, and lighting levels

Modular environment asset creation

Asset optimization

 

Software

Maya

Unity3D

Photoshop

After Effects

Crazybump

 

EXPERIENCE

Dreamkind Englewood, NJ                                                                                                      Apr. 2012 – present

Mobile Development

                                                                                                                                                                                                               

Rewind  Lead 3D Artist/Environment Artist                                                                Jan. 2014 – present

First-person exploration game for iPhone.

– Leading a small team of artists from visual development to implementation.

– Managing 3D modular assets, including naming conventions and unit lengths.

– Laying out prototype levels.

– Building and lightmapping levels.

– Designing environmental narrative.

The Amazings  Lead 3D Artist/Environment Artist                                                       Nov. 2013 – present

3D endless runner for iPhone.

– Leading a small team of artists from visual development to implementation.

– Managing tasks and providing feedback and support for the team.

– Modeling, UV mapping, and texturing modular environment assets.

– Building and lightmapping levels.

– Optimizing models and textures.

– Designing gameplay and balancing levels.

NFL PLAY 60 Lead 3D Artist/Environment Artist                                                       July 2013 – Feb. 2014

3D endless runner for iPhone and Android.

– Leading a small team of artists from visual development to implementation.

– Managing art tasks and providing feedback and support for the team.

– Modeling, UV mapping, and texturing assets for the town, city, park, and bridge environments.

– Building and lightmapping levels.

– Designing and creating obstacles, power ups, and coins.

– Creating particle effects for power ups and collecting coins.

– Balancing pricing for in-app purchases.

– Optimizing models and textures to help loading times.

– Working closely with programmers and designers to ensure the art met both

  visual standards and technical requirements.

Disney Puzzle Packs Lead 3D Artist                                                                                      Aug. 2013 – Jan. 2014

Children’s activity book for iPhone.                                                                                                                   

                – Managing 3D asset creation and implementation.

                – Modeling, UV mapping, and texturing of 3D puzzle pieces.

                – Optimizing 3D models and textures.

 

EDUCATION

School of Visual Arts New York, NY                                                                                                                                       

BFA in Computer Art and Animation, April 2011

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