Andrea Lowery
Environment Artist
alowery815@gmail.com | andrealowery.com | 973-479-1261
11 Earhart Drive, Succasunna, NJ 07876
SKILLS
Professional Skills
High/low poly environment and prop modeling
UV layout/unwrapping
Texture baking for diffuse, specular, and normal maps
Building, set dressing, and lighting levels
Modular environment asset creation
Asset optimization
Software
Maya
Unity3D
Photoshop
After Effects
Crazybump
EXPERIENCE
Dreamkind Englewood, NJ Apr. 2012 – present
Mobile Development
Rewind Lead 3D Artist/Environment Artist Jan. 2014 – present
First-person exploration game for iPhone.
– Leading a small team of artists from visual development to implementation.
– Managing 3D modular assets, including naming conventions and unit lengths.
– Laying out prototype levels.
– Building and lightmapping levels.
– Designing environmental narrative.
The Amazings Lead 3D Artist/Environment Artist Nov. 2013 – present
3D endless runner for iPhone.
– Leading a small team of artists from visual development to implementation.
– Managing tasks and providing feedback and support for the team.
– Modeling, UV mapping, and texturing modular environment assets.
– Building and lightmapping levels.
– Optimizing models and textures.
– Designing gameplay and balancing levels.
NFL PLAY 60 Lead 3D Artist/Environment Artist July 2013 – Feb. 2014
3D endless runner for iPhone and Android.
– Leading a small team of artists from visual development to implementation.
– Managing art tasks and providing feedback and support for the team.
– Modeling, UV mapping, and texturing assets for the town, city, park, and bridge environments.
– Building and lightmapping levels.
– Designing and creating obstacles, power ups, and coins.
– Creating particle effects for power ups and collecting coins.
– Balancing pricing for in-app purchases.
– Optimizing models and textures to help loading times.
– Working closely with programmers and designers to ensure the art met both
visual standards and technical requirements.
Disney Puzzle Packs Lead 3D Artist Aug. 2013 – Jan. 2014
Children’s activity book for iPhone.
– Managing 3D asset creation and implementation.
– Modeling, UV mapping, and texturing of 3D puzzle pieces.
– Optimizing 3D models and textures.
EDUCATION
School of Visual Arts New York, NY
BFA in Computer Art and Animation, April 2011
